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- /*
- * Copyright (C) 2010 Team XBMC
- * http://www.xbmc.org
- *
- * This Program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This Program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with XBMC; see the file COPYING. If not, write to
- * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
- * http://www.gnu.org/copyleft/gpl.html
- *
- */
-
- precision mediump float;
- uniform sampler2D m_samp0;
- uniform sampler2D m_samp1;
- varying vec4 m_cord0;
- varying vec4 m_cord1;
- varying vec4 m_colour;
- uniform int m_method;
-
- void main ()
- {
- if (m_method == 3) /*SM_FONTS*/
- {
- gl_FragColor = m_colour;
- gl_FragColor.a = texture2D(m_samp0, m_cord0.xy).a;
- }
- else if (m_method == 1) /*SM_TEXTURE*/
- {
- gl_FragColor.rgba = texture2D(m_samp0, m_cord0.xy).bgra;
- }
- else if (m_method == 2) /*SM_MULTI*/
- {
- gl_FragColor.rgba = (texture2D(m_samp0, m_cord0.xy) * texture2D(m_samp1, m_cord1.xy)).bgra;
- }
- else /*SM_DEFAULT*/
- {
- gl_FragColor = m_colour;
- }
- }
-